☰
Stats
▼
×
tick
☀
organisms
cells
species
multicell
● herb
0
● omni
0
● carn
0
kills
mean energy
biome
☰
Organelles
▼
×
●
Nucleus
0%
●
Mito
0%
●
Flagella
0%
●
Recept
0%
●
Vacuole
0%
☰
Status
▼
×
Gen
0
Births
0
Food
0%
Season
0
☀
Day 0
☰
Ecology
▼
×
Herb
0
Omni
0
Carn
0
Kills
0
☰
Performance
▼
×
FPS
60
Sim
0ms
Render
0ms
Frame
0ms
Steps/s
0
Budget
0%
Cells
0
Links
0
Species
0
µs/cell
0
Sim Subsystems
Render Subsystems
☰
Organisms
−
3
+
▼
×
No multicellular organisms yet
☰
Evolution Over Time
▼
×
Multicell
Pop
Diversity
Adhesion
Speed
Diet
Ecology
Kills
Scale:
True
Log
☰
Science Tools
▼
×
Data Export
CSV Stats
Cells CSV
Newick Tree
Alleles CSV
Muller CSV
Exp Log
Pokédex
Population Genetics
Ne
-
He
-
Fst
-
π
-
H'
-
Fit σ
-
Gen time
-
Gene Knockouts
speed
adhesion
diet
flagella
cilia
toxin
spike
membrane
shell
chloroplast
sexuality
elongation
eyespot
sociality
boldness
Check = knockout (force gene to 0 for all offspring)
☰
Muller Plot
▼
×
Clade frequency over time (stacked)
☰
Genome Browser
▼
×
Click a cell on the canvas to inspect its DNA
No cell selected
Export Genome
☰
Experiment Controls
▼
×
Selection Coefficients
Collecting data...
Selection CSV
Inject Organism
Place a custom cell at the world center
Random
Clone Selected
Predator
Phototroph
Population Start
Clonal start (all identical genomes on next reset)
Environment Script
One command per line. Format: tick action [args]
Load Script
Clear
A/B Split World
Enable split (left/right halves)
Migration barrier
Side B multipliers (side A = defaults):
Food
Mut
Metab
Enable split to track divergence
☰
Stress Test
▼
×
Auto-ramp params & monitor performance
▶ Start
◼ Stop
Export CSV
Press Start to begin stress test
FPS & population vs parameter ramp
☰
Settings
▼
×
Copy link
Preset
Patchy (multicell)
Uniform (speed)
Harsh (boom/bust)
Speed
steps/frame
Mutation
Food
Patchiness
Max organisms
World size
Blob weird
Food
Links
Camera
Free
Auto
Track Best
Random Tour
Predator Cam
Herbivore Cam
Largest Organism
Battle Cam
Pioneer Cam
Newborn Cam
Diet
All
Herbivore
Omnivore
Carnivore
Role
All
Free
Edge
Interior
Pioneer
Species
All species
Seed
Low Fidelity Mode
Water BG
Food overlay
Food buds
Terrain
Trails
Hulls
Particles
Morphology
Organelles
Glow/FX